<!DOCTYPE html>
<html>
	<canvas id='c' width='900' height='900'></canvas>
	<script src='webgl-utils.js'></script>
	<script src='mesh.js'></script>
	<script>
		var c = document.getElementById('c');
		var gl = c.getContext('experimental-webgl');
		var mesh = new Mesh();
		mesh.load('meshes/torus-normals.json', function() { mesh.draw(); });
	</script>
</html>
